


My team and I designed this game based on a project by the Netherlands Environmental Assessment Agency (Planbureau voor de Leefomgeving) that focused on spatial planning for the year 2050. We specifically explored the transformation of the bio-industry and the shifting societal attitudes toward meat consumption.
In the game, you play as a butcher struggling to keep your business afloat, as more and more people question the ethics and sustainability of the meat you produce. As you go through the butcher’s daily routine, you must learn to adapt to the changing demands of customers and the evolving environment.
For this project, I was primarily responsible for the sound design. I also contributed to the story development and 3D design.

